Project Update: Time and Space

One of the biggest personal challenges I face as a creator is giving myself enough time and space to work on things that might not lead to any specific outcome.

When I sit down to write or draw or research, it often feels like what I’m doing at any given moment must be essential to the outcome, or it’s not worth it. I find it really hard to step away from the frontlines of work and just spend time thinking.

This drive to produce outcomes can be creatively draining. Not only this, but it prevents me from examining the work I’m producing and the decisions I’m making. When you’re in the trenches focussing on a series of very small problems, it’s easy to lose sight of what you’re wanting to achieve.

By stepping back and spending some time reading around a subject, playing with ideas and approaches in my mind, and letting myself off the hook for not completing another few pages of writing, I actually do myself and my book a lot of good in the long term.

Writing on Gamish is now well underway. I’ve reached the point, around the 1950s and 60s, when computer scientists were programming the first games. I think I could learn something from the programmers of that era. Employed to develop software for multimillion dollar computers, they spent their free time in play, seeing if they could make these machines into toys or musical instruments.

With a sense of play, and a lack of pressure to produce results, this is where some of the best ideas come from.

I need to step back, and let my mind play for a while…

The Origins of Chess

One of the areas I’m fascinated to explore in the book is the way games have been a part of human life throughout history. While they are often seen as merely entertainment, for me the strongest testament to the importance of games is that they have endured as an artform throughout human history. A game like Chess has spread across the world, crossing numerous cultural boundaries along the way. This game spoke to people like nothing else could – and it has survived for around 1,400 years because of this.

You can easily imagine two people with a knowledge of chess, but separated by language, religion, culture, and even by a span of hundreds of years, being able to sit down together for a game of chess, and instantly connect through it.

This fascinating map shows the spread of chess across the globe after its invention in India around 600 AD. The game evolved as it moved, the pieces gaining their current powers in Spain during the 15th Century. It’s also thought that precursors to chess spread to India from the East and influenced the creation of the game.

Map showing the spread of chess throughout history